Checkmate Club
Thinking ahead, one chess piece at a time.
Puzzle Peaks · Ages 7–10
Puzzles about thinking a few moves ahead: push crates onto stars, bounce light off mirrors, and slide carts so the red one can drive out. No reading needed.
How it plays
Push every crate onto a star. Crates cannot be pulled.
Place and turn mirrors to send light to the crystal. Splitters and colour mixing come later.
Slide the carts so the red cart can drive out.
A new jam every time, at a difficulty that follows your child.
Make a puzzle in any world. Saving checks it can be solved.
For grown-ups
What you can set in the Parent Zone How the app handles your child’s data
A short daily puzzle workout.
"Who has what?" logic puzzles with picture clues.
It comes with every other game on the island. Join the TestFlight beta, play for a week, and tell us what your child thought.
Join the TestFlight beta