BrainQuest Island

Puzzle Peaks · Ages 7–10

Checkmate Club

Chess from the very beginning, one piece at a time, then whole games against a friendly computer opponent that is weak on purpose. No chess notation needed.

  • Logic
  • Ages 7–10
  • Works offline
  • Instructions read aloud
Lessons
7 in Piece School
Puzzles
60 in Puzzle Tower
Opponents
Sprout, Sapling and Oak

How it plays

What your child does

  1. Each lesson starts with a spoken demo of how the piece moves, then boards where it must land on every star.
  2. Dots show every square a piece can reach. Tapping any other square explains why it cannot go there.
  3. In games, Take back is unlimited and free, and Hint draws an arrow for a good move.
  4. A loss says which move won the game and offers Play again.

Four rooms

Piece School

Pawn, rook, bishop, knight, queen and king, then check and checkmate.

Mini Chess

Whole games on a 5 × 5 or 6 × 6 board, a few minutes each.

Puzzle Tower

Checkmate in one, take an unguarded piece, checkmate in two.

Club Match

A real game on the full 8 × 8 board.

For grown-ups

Good to know

  • No ratings, clocks or win counts. Wins and losses appear only in the Parent Zone’s activity history.
  • Your child picks the opponent. Sprout often forgets to guard its pieces; Oak thinks two moves ahead.
  • The game saves itself, so your child can stop at any time and pick up where they left off.

Pairs well with

More in Logic

All logic games

Brain Gym

A short daily puzzle workout.

LogicAges 7–10

Try Checkmate Club with your family

It comes with every other game on the island. Join the TestFlight beta, play for a week, and tell us what your child thought.

Join the TestFlight beta